Yeah. I didn't want the player to move on the ground while attacking, but I didn't have enough time to setup an attack move in the air while keeping it separate from the attack move on the ground. I should look into this.
Do you recall which room this happened in? It could be a problem with the object that controls moving from one room to the next and there could be a bad value.
Alright, I'll focus on those rooms and see if I can find something. Thanks.
In the next build, I have taken take of the problem of your jump halting as you attack. I relocated where the jump is checked for move + attack and it seems to be working. You cannot do is jump backwards while you attack, but you can go forward without any problems.
Update 1: Yeah, I see some weird glitch happening when you jump. I need to see what is causing this and what I can do to fix it. I think this is something that is affecting all rooms
Update 2: Okay, so it looks like there may have been a problem with a value being treated as a whole number when it was a fraction and that caused a glitch when drawing the screen after warping to the next room. After playing with the value, I can go back and forth between rooms without any problems. Nice find!
I like the concept! The gameplay is very enjoyable. My only suggestion is don't use the "z" and "x" keys. Instead you should use Right Ctrl and Space or something like that.
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Not a bad start!
My only complaint, is how you have a dead-stop, when whipping in the air. That killed me a few times, haha.
I also encountered a bug, where a room randomly corrupted itself, when entering. But, I was unable to reproduce it, by re-entering.
Yeah. I didn't want the player to move on the ground while attacking, but I didn't have enough time to setup an attack move in the air while keeping it separate from the attack move on the ground. I should look into this.
Do you recall which room this happened in? It could be a problem with the object that controls moving from one room to the next and there could be a bad value.
It was the second of these two rooms, I had grabbed screenshots of both, just in case the door itself was the problem:
(Unfortunately, I hadn't grabbed a screenshot of the visual garbage.)
Alright, I'll focus on those rooms and see if I can find something. Thanks.
In the next build, I have taken take of the problem of your jump halting as you attack. I relocated where the jump is checked for move + attack and it seems to be working. You cannot do is jump backwards while you attack, but you can go forward without any problems.
Update 1: Yeah, I see some weird glitch happening when you jump. I need to see what is causing this and what I can do to fix it. I think this is something that is affecting all rooms
Update 2: Okay, so it looks like there may have been a problem with a value being treated as a whole number when it was a fraction and that caused a glitch when drawing the screen after warping to the next room. After playing with the value, I can go back and forth between rooms without any problems. Nice find!
loved the game, it feels 100% retro
i like the game a lot but i want to kill the worms
I like the concept! The gameplay is very enjoyable. My only suggestion is don't use the "z" and "x" keys. Instead you should use Right Ctrl and Space or something like that.
Z and X are the standard controls, for Japanese-styled games.
They're also the default, in most emulators.
Ok that makes sense.