It's called "Day 15 Patch"... Because days 1-14 were unavailable.


The Tales of Sir Regal got quite the overhaul.  A number of improvements and changes were made to improve playability and fix serious bugs (like being unable to win the game with the good ending).

  • Fixed three warp room target locations.
  • Fixed some minimap layout problems.
  • Removed a destructible wall to make for easier access to a heart in the Dungeon.
  • On tbleazy's insistence, I went through and rebuilt the collision detection for enemy projectiles. Credit: tbleazy
  • 4 new save rooms have been added. They can be found in:: Library, Dungeon, Flooded Tunnels and Tower
  • Map tiles were cleaned up, changing the appearance of a few rooms (a little). Rooms that connect to a warp room have tiles from the room to indicate what is there.
  • Slime projectile damage reduced (Did not realize how excessive it was).
  • Save stations recover HP and MP.
  • Fixed crouching bug while hugging a wall.
  • Introduced readable signs.
  • Added an arrow that hovers over the player under certain conditions.
  • Fixed an issue with odd animation after casting a spell.
  • Standing too close to a door while hitting it with a fireball is no longer an issue.
  • Hammers now do extra damage to the Spikey Crawlers.
  • Some enemies in the last half of the game had their health reduced slighlty (Concerns arose regard later enemies becoming damage sponges, though sword upgrades are available through the game). Credit: PiePie
  • The correct palette ID now shows for Regal if he obtains the Fire Armor. Credit: CryptRat
  • Decoration objects have been included. This allows for statues, waterfall, sparkles and other objects.
  • Some save rooms were modified a little to allow for decorations.
  • Princess now has furniture in her room.

Hopefully these updates help to make the game feel like how it should have from the start.

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