
Dino Visits Zeebus
This is a restricted project.
Game Details
| File Size | 266 kb |
| Genre | Metroidvania Platformer |
| Resolution | 128 x 128 |
| Palettes | 4x 16-colour |
| Sound/Music | Web oscillator. No channel limits
(sometimes multiples of a channel are setup, but only one plays at a time) |
| Input Support | * Keyboard * Touch Screen * Controller |
How to Play
| Keyboard Set1 |
Keyboard Set2 |
Keyboard Set3 |
Touch Controls | Description |
|---|---|---|---|---|
| Arrow Keys | WASD | WASD | Directional Pad | * Move Dino around on the map. * Down -> Duck * DOWN + LEFT or RIGHT - Crawl around on the ground if BELLY BEAN has been acquired. * Select options on the menu |
| Z | Z | J | X | A BUTTON * Jump. * Jump in mid-air if the MAGIC FEATHER has been acquired. * +DOWN will make Dino drop down through platforms. * Confirm option in menu. |
| X | X | K | O | B BUTTON * Attack with fireballs. * +UP will use Bomb/Claw, if available. * +DOWN will use SPARKER attack, if available. * Cancel option in menu. |
| ENTER | + | START BUTTON * Access menu. * Pause game. |
||
| SHIFT | - | SELECT BUTTON * Switch Bomb / Claw for breaking walls. |
||
- Changes to the keyboard set will not take place until after the player leaves the OPTIONS page.
- The default setup when playing for the first time is Keyboard Set 1. If this is an issue, the touch screen buttons can be controlled with a mouse to allow a player access to the OPTIONS page and change the setup to one of the WASD options.
Upgrades
50 pickups are found scattered throughout the game. Each one adds a positive benefit to the player; health, range, new abilities, etc.
| Name | Description | Details |
|---|---|---|
| RED CAPE | Protects the player from heat & damage. | * Defense +1 * "Hot rooms" no longer damage the player. |
| PURPLE CAPE | Protects the player from liquid & dmg., | * Defense +1 * Liquids no longer impede movement. * Acid and lava no longer damage the player. |
| ACCELERATOR | Increases the range of fireballs. | * 3 of these upgrades can be found. * Does not affect rate of fire * Range +1 9->14 * Range +2 14->20 * Range +3 20->32 |
| SUPER FIREBALL | Increases fireball damage. | * Damage +1 |
| TRI-BALL | Adds addtional fire attacks. | * Each small fireball does 1 dmg. * Can be combined with other fireballs at point-blank range to increase overall damage to enemies. |
| SPLIT FIREBALL | Main fireball splits. | * Increases the main attack from 1 to 2 fireballs. * Both fireballs travel in a wave-like pattern |
| BOW | Fire powerful attacks. | * Each arrow covers the full range of the screen and can hit a target for 25 dmg. * Requires arrows to use. Enemies start dropping them once the Bow is acquired * Beware the Bow has a small windup time before firing. |
| ICE BOW | Freeze targets with arrows. | * Hitting an enemy with arrows will freeze them for a considerable amount of the time. The frozen enemy can be attacked and can be used at a platform to reach new heights. * Requires arrows to use. * Beware the Bow has a small windup time before firing. |
| ARROW PACK | Adds +5 Arrow capacity. | * 22 of these upgrades can be found. * These will add 5 arrows to current capacity as well as maximum. * Bow and/or Ice Bow is required to use these. |
| BELLY BEAN | Enable crawling. Press DOWN & MOVE | * Can be used to crawl through small tunnels. |
| BOOM BOMB | Break rocks. Press UP & ATTACK. | * Bomb does 2 damage to enemies. |
| JUMP BOOTS | Jump higher. | *Increases jumping potential by 50% |
| POWER CLAWS | Break rocks. Press UP & ATTACK. | * Claws does 2 dmg per attack animation (meaning it can do upwards of 4-6 damage per swipe to a target) |
| HEALTH BOX | Adds 1 heart to the life points. | * 12 of thes upgrades can be found. * Each heart represents 2 health; adding 1 heart increases maximum health by 2. * Player receives a full health recovery when picking up a box. |
| SPARKER | Breaks rocks. Press DOWN & ATTACK | * A single spark does 2 damage to a target. * Sparks do not appear over Dino's body. |
| MAGIC FEATHER | Multi-jumps can happen in the air. | * Jump in mid-air before the falling arc reaches maximum. * Player can jump up to 3 additional times in the air. |
| Status | Released |
| Platforms | HTML5 |
| Author | KuroGamedev |

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