There was a (brief) problem where defeating a boss would crash the game.  It has been fixed.

This project is a WIP (that is nearing completion) I wanted to have done in time for the end of the year, but winters in the white north dumped countless feet of snow over the last week, making such a dream almost impossible to achieve. 

Key Map:

  • Arrow Keys - Move around the screen
  • [A] Button - Fire gun.
  • [B] Button - Boost around the map
  • [SELECT] Button - 
  • [START] Button

Key configurations: 

  • Set 1: Arrow Keys, Z=A, X=B, SELECT=Shift, START=Enter
  • Set 2: WASD, Z=A, X=B,  SELECT=Shift, START=Enter
  • Set 3: WASD, L=A, K=B,  SELECT=Shift, START=Enter

Updates

January 15th, 2025 (Build 0.99b)

  • Fixed a problem where the game can crash when a boss is defeated.

January 12th, 2025 (Build 0.99, 0.99a)

  • Pretty much the (one step shy from being complete) build has been uploaded. This includes all the weapons, enemies, 7 stages, etc.  I feel like something is missing, though I am not sure (yet) what it is.  Hi-Score system and Options now works.

(Update)

  • Found a capsule pickup on the 4th map. It has been changed to a floating pickup.
  • An issue was found with the Burst Laser 2nd upgrade, but I was unable to duplicate it locally. I made changes to a variable, so we will have to see if that fixes the problem or not.
  • A few balance changes made to affect late-game enemies.
  • An out-of-bounds issue was discovered when the player tried to fly to far down.
  • A variable issue was found with a first-time playthrough that completed the game. The game would freeze, preventing the player from entering in a high score.

January 2nd, 2025 (Build 0.02)

  • "Title Screen" and "New Game" have been included. This allows the player to select their difficulty.
  • Three music tracks have been created.
  • A "Game Over" screen now happens when the player's craft is destroyed.
  • Bugs and fixes mostly related to sound issues.

December 31st, 2025 (Build 0.01)

  • A WIP prototype has been uploaded to the site.

Development log

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