
The Second Best Key
Sir Roden of a distant kingdom has been ordered by his king to seek out the rarest and more curious of artifacts in the lands of Tenor. Where and how he may find this... is another matter entirely.
Game Details
File Size | 189 kb |
Genre | RPG |
Themes | Alchemy Jam #6: Animated Key * This key serves as the final collectible in the game: The Best Key. |
Resolution | 160 x 144 |
Palettes | 4-colour palette. Can select different palettes |
Sound/Music | *Web Oscillator. 4-channel limits. |
Input Support | * Keyboard * Touch Screen * Controller |
How to Play
Keyboard Set1 | Keyboard Set2 | Keyboard Set3 | Touch Controls | Description |
---|---|---|---|---|
Arrow Keys | WASD | WASD | Directional Pad | Directional Pad * Move arrows around on screen. |
Z | Z | J | X | A BUTTON * Select |
X | X | K | O | B BUTTON * Cancel |
ENTER | + | START BUTTON * Pause game / Options | ||
SHIFT | - | SELECT BUTTON * Bring up the map |
- Changes to the keyboard set will not take place until after the player leaves the OPTIONS page.
- The default setup when playing for the first time is Keyboard Set 1. If this is an issue, the touch screen buttons can be controlled with a mouse and the game controller can be used to allow a player access to the OPTIONS page and change the setup to one of the WASD options.
Playing the Game
The game works by providing a command list. This allows the player to choose what they want to do while on a map screen.
MOVE
- When selected, a player can use the directional pad to move around the map.
- Routes that are blocked with chimed with a 'no' sound effect.
- Press A to enter a place (cave, town, building) and B to cancel moving around.
- MOVE is left on when walking to another place, so to use other commands, it will have to be turned off, first.
EXAMINE
- Player can look at anything unusual on the map. Sometimes this can lead to unexpected bonuses, so take the time to examine anything that stands out.
TALK
- If there is anyone visible on the screen, you can try communicating with them.
- For extended conversations, you may need to press this multiple times.
- Some conversations may yield benefits.
OPEN
- Open doors, chests. If you have a key for doors, it is automatically used.
USE
- Use an item in inventory.
- If a ring is 'used', it will replace the one currently equipped.
TAKE
- Try taking something; an object, something that belongs to someone, etc...
MAGIC
- Cast a non-combat magic spell while on the field.
STATUS
- Brings up the character's current status. Also displays gold kept and what equipment is on-person.
Player can press SELECT to bring up a map (it auto-updates as the player travels) and START to bring up the other options, including loading/saving a game.
Bug Finders
- Icicle111: Found an issue where unpausing the game did not reset an in-game value, so when selecting OPTIONS or LOAD GAME, the game would still think you were playing the game and take you back there.
- alp317: Spotted a problem where a sound script was not working after the game was patched. This has been fixed.
- tbleazy: Spotted a problem with treasure chests where the flag was still being set after trying to pick up an item while inventory was full.
Latest Updates
Version 1.00 - Build 1 October 2nd, 2025
- The 'correct' project has been uploaded to Itch.
Version 1.00 - Build 0 October 1st, 2025
- Project has been uploaded to Itch, though this serves as a placeholder until the game has been completed.
Updated | 19 hours ago |
Published | 5 days ago |
Status | In development |
Platforms | HTML5 |
Release date | 4 days ago |
Author | KuroGamedev |
Genre | Role Playing |
Tags | 8-Bit, chiptune, Dungeon Crawler, Game Boy, No AI, Pixel Art |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | About an hour |
Comments
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I see that you're a fan of "Sword of Hope", you have good taste! :D
I'm currently encountering this error, preventing the game from starting: Uncaught SyntaxError: Unexpected indentifier 'timerX'
At a quick glance, it appears to be caused by a missing semicolon? It's hard to tell in the debugger, haha.
You are right on both counts.
Yes, I have played that game and while I was not examining it in any intense manor as I was making this game, it did serve as a bit of inspiration. I was wanted to try making a game like the one I did some day.
And yes, it was missing a semi-colon. I moved the script because the end music was not running when the ending was being played. I put your name down in the bug catcher, but I think you ended up with the Weedle (I think someone else already caught the Caterpie, sorry). :/
...I also just noticed one of my dialogues was in the wrong room. Fixed as well. :')